Alternity all Book “Player’s Handbook” by Bill Slavicsek & Richard Baker. Alternity is a Science-Fiction “Role Playing Game” featuring Dark. Which future do you want to play? The Alternity Player’s Handbook provides everything you need to explore any type of science fiction, from modern-day. The Player’s Handbook, the companion volume to the Alternity Gamemaster Guide, contains everything players need to create SF heroes and play the Alternity.

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The assumptions that go onto the Progress Levels come out in the equipment chapter, though, and that’s where you can see how the mechanics of Alternity constrain the types of stories you can tell with it.

This is mostly functional and works okay, though there are some oddities–Lawyers are listed as PL4, the Industrial Age, which would have surprised the Romans.

To see what your friends thought of this book, please sign up. Simple yet altednity rules presented in a format that lets you add levels of complexity as desired. Aug 09, David Sarkies rated it liked it Handbooj it for: They wouldn’t be able to buy any other skills, or any of the advantages possible with level, such as acting faster or raising their attributes, or any new skills.

Lists with This Book.

Alternity: Player’s Handbook

Please select a support frequency. And much like characters, AI limits on how many skills they have leave them about on the level of a blind idiot savant–the best AI in the galaxy can match the best human in the galaxy at one specific subskill, but can’t do anything else.

There are no discussion topics on this book yet. Anduin Issue 64 – Sep GeekGold Bonus for All Supporters at year’s end: Add a copy to your collection. Shadowrun was cool, altternity once again, it was a single system setting, and to turn it into a space opera with magic was simply too difficult to do since you have to create rules for space ship combat, which can be very difficult if it does not exist in the system.


What I was looking for is something more generic, much like Dungeons and Dragons. A new Carreer for Alternity games. Jose rated it it was amazing Feb 04, Probably skimmed parts of it.

How do people get around the universe? One is the breadth of the skill system. Chris rated it it was amazing Sep 21, Class Based Pilot, Wizard, Scientist, etc.

Of course, it may also be because when WotC picked it up, they killed it in short order after they acquired the Star Plajer license to avoid competing with their own products.

Batjutsu rated it liked it Dec 06, Anyway, enough of all these pictures, altwrnity more o Finally, a sci-fi ropleplaying hanbook I can work with 9 August For quite a while I had been looking for a science-fiction roleplaying game that was more like Dungeons and Dragons than a roleplaying game that involved either this: I tried it with Traveler, but the rules were so complicated that I ended up ditching it.

Level Based Earn XP and level up.

Alternity Player’s Handbook | RPG Item | RPGGeek

I suppose it’s primarily a game balance consideration. Preview — Alternity by Bill Slavicsek. There is a skill entirely devoted to making first contact with alien species. However, what I wanted was a system that was generic that I could and and remove what I wanted to create a world or universe that I liked. There are separate skills for Perception and Intuition, with the first defined as things you could pick up on using your physical senses, and Intuition as things you could not which does lead to the question of how could one train their Intuition.

There is a note that hackers can’t break into financial systems because they’re so secure, which is incredibly hilarious based on developments in the real world. How d Sci-fi in RPGs and video games has been a harder sell than fantasy for quite a while. Dec 11, Jason rated it it was amazing Shelves: To summarize, Alternity is a high crunch, “generic” system, for a subset of generic that includes gritty, low-key sci fi with assumed FTL and a high focus on using the rules as a physics simulator.


Also, while the rules were similar to Dungeons and Dragons, it was somewhat difficult to amalgamate the two systems since there were enough differences to end up making them incompatible. I suspect that’s because when you say “fantasy,” there’s an agreed on template that people think of.

Sci fi is quite a bit harder to pin down, since it varies so much from universe to universe. He quickly added developer, designer, and creative manager to his resume, and his work helped shape the Paranoia, Ghostbusters, Star Wars, and Torg roleplaying games.

Alternity: Player’s Handbook by Bill Slavicsek

Alternity RPG 1 – 10 of 13 books. The mutations could be used to model transhuman enhancement, but there’s no mechanism for point buy, unlike everything else in the game. Return to Book Page. Alternity actually provided everything for that, but the only problem with this was that it appeared and then pretty much disappeared quite quickly after that.

Optional rules for mutants, psionics, and cybernetics. Jason rated it it was amazing Jan 14, The Alternity Player’s Handbook provides everything you need to explore any type of science fiction, from modern-day campaigns to far-future space operas.

Bearded wizards, and pretty elves, and vicious orcs, and majestic dragons, and so on. That makes it hard to play a character who’s been purposely enhanced, because there’s no way to determine how balanced they are with the other characters. Finally, a sci-fi ropleplaying game I can work with 9 August For quite a while I had been looking for a science-fiction roleplaying game that was more like Dungeons and Dragons than a roleplaying game that involved either this: Want to Read Currently Reading Read.

Mar 13, Brian rated it liked it Shelves: